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08-31-2015, 06:04 AM
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Xavier
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Well, Varrok, I guess OWI and JAW should get their act together on the PC front, sounds like the PC experience for OWI games isn't where it should be. :/

To be honest I don't like the idea of episodic either, but it's more a gut feeling and I can't really put my finger on why I don't like the idea. I think the main the concern I have is that I feel people will maybe buy the first episode and, even if they like it, won't be buying the second one because it doesn't have the novelty aspect to it anymore. I know a lot of people that play only the first few levels of a game before switching to an other game, well those people for sure will not buy the second episode.

Should I be in Lorne's shoes, I'm not sure how I would make the AE remake profitable. On the other hand, that's his job, not mine


:
I can see it being troublesome. Let’s say you play through episode 1 rescue 60 out of 100 Mudokons. You then transfer that save file over to episode 2, but midway through you go back and replay episode 1 and get a perfect score. What would then happen when you load up your in-progress episode 2 save? How do you consolidate that?
Well I'd display the save muds as: saved muds in Ep1 + saved muds in this episode. I don't see how this is a problem.

:
I have two problems with this rationale:
  1. How do they justify doing twice the work on AE as NnT? The original AE was completed in less than a year after AO took around 3 years of development time, and we know that the bulk of the engine from NnT should be reusable in the same way as the original AO engine was reused for AE. There’s a lot of work to be done in producing art assets, yes, but they’re by no means starting from scratch this time.
  2. Their philosophy with bringing Oddworld back was to use the funding they got from each game they released and pour it back in to make bigger projects, and gradually build up in scale over time. If they’re now making such a leap in scale that they can’t cover the cost of the project without having to make compromises, then surely they are breaking from the philosophy they sold us on and need to seriously evaluate the scope of the project?
Well AE used the same engine as AO, NnT is based on Unity and I'm not sure they spend tons of additional time working on the engine. From what I understood most of the dev work actually was dedicated to building the assets.

You're right about their philosophy. The issue they are facing now is that they are afraid that the market will not be willing to pay more than what they paid for NnT for a game that looks a lot like it but is actually much larger.

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