Why, thank you.
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-more coffined games gameplay-wise (trying all episodes to weigh approximately the same), with no possibility of returning to previous locations (because putting all in one episode is too much weight) less creativity (That may not be the case for AE, because you don't really back-track that much there, but still)
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So we both agree it should not be a problem for the AE remake.
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-first episodes are more rushed, because of their early premiere, if you make a full non-episodic game you still have the time to polish and debug the beginning, and enhance it using knowledge gained through the production of the later parts.
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Very true, but I guess that here they are going to build on what they learned from NnT anyway. So the difference of quality should not be too different between episodes as a lot of lessons have already been learned during the previous production. Also giving a first episode before finishing developing the whole thing allows OWI and Jaw to get the feedback from the people who played the first part of the game.
Look at NnT, they added the old school commands to the game once most of the PS4 owners finished the game already. With episodic it would most likely have been included in episode 2 thanks to the early feedback.
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-Need of configuration the same game X times.
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I'm not sure that's true, I haven't played episodic games before but I would assume they all come inside a common hub that you would need to only configure once.
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-Games possibly more expensive, if the publisher gets greedy and push the single episode price up, because "it's a full game". It's similar to the situation with DLC. DLCs are almost always overpriced.
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True, but in this case the publisher is OWI so I'm pretty sure this will not happen. On the other side I'm not the one to speak since I'm always looking for excuses to give my money to support OWI.
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-I'd still prefer having one game on my list than X games making a whole. Less messy.
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I'm not sure how this works but that should not be a show stopper
