Want arguments? Okay.
-more coffined games gameplay-wise (trying all episodes to weigh approximately the same), with no possibility of returning to previous locations (because putting all in one episode is too much weight) less creativity (That may not be the case for AE, because you don't really back-track that much there, but still)
-first episodes are more rushed, because of their early premiere, if you make a full non-episodic game you still have the time to polish and debug the beginning, and enhance it using knowledge gained through the production of the later parts.
-Need of configuration the same game X times.
-Games possibly more expensive, if the publisher gets greedy and push the single episode price up, because "it's a full game". It's similar to the situation with DLC. DLCs are almost always overpriced.
-I'd still prefer having one game on my list than X games making a whole. Less messy.
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