View Single Post
  #86  
08-28-2015, 05:49 AM
Phylum's Avatar
Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
: 4,911
Blog Entries: 94
Rep Power: 23
Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)

:
He felt disgusted with the state of the gaming industry after SW and that's why he put OWI on hold at that time.
Is that a nicer way of saying that he got pissed EA didn't advertise his game well?

AO's controls weren't amazing. They're precise, but clunky. A common complaint is about the UXB pressing delay in NNT, but the original game had some similar problems. Sometimes in AO Abe would just hold off of jumping for a fraction of a second while he struggled to enter the animation. This wasn't a consistent problem like NNT, but it could get pretty frustrating in the whistling sections when he just wouldn't do what you wanted.

I agree the controls needed more refining though, and I hope JAW took notes from some of the recurring critisisms here. I think the idea of moving into a more natural or dynamic world is good, with everything being more smooth and streamlined.
Reply With Quote