:
He felt disgusted with the state of the gaming industry after SW and that's why he put OWI on hold at that time.
|
Is that a nicer way of saying that he got pissed EA didn't advertise his game well?
AO's controls weren't amazing. They're precise, but clunky. A common complaint is about the UXB pressing delay in NNT, but the original game had some similar problems. Sometimes in AO Abe would just hold off of jumping for a fraction of a second while he struggled to enter the animation. This wasn't a consistent problem like NNT, but it could get pretty frustrating in the whistling sections when he just wouldn't do what you wanted.
I agree the controls needed more refining though, and I hope JAW took notes from some of the recurring critisisms here. I think the idea of moving into a more natural or dynamic world is good, with everything being more smooth and streamlined.