It's official, Manco needs to work for OWI.
I've got some additional points that could be implemented into AEHD that would improve the general feel of the environments, rather than necessarily thinking about the mechanics of the game.
- Make the sligs in the slig barracks a little different to the others; perhaps they're more serious or trigger happy. Make them reflect the dirty, dangerous, rusting tent city they live and train in. Maybe allude to a wider picture; that this slig barracks is either a centre point in the Magog Cartel's military-industrial complex, or that it's just an insignificant little training ground in the grander scheme of things--whatever the lore has planned. It'd be nice to see it as a contextual element relative to a more grandiose story.
- Try to actually formulate just what sort of transport hub the FeeCo Depot is. Is it commercial commuter transport? Maybe it's a freight depot, certainly we see a train with carriages laden with bones, presumably heading either towards or from FeeCo. Make the environment reflect FeeCo's purpose. It always seemed a bit strange to me that for an enormous hub, the place never really hinted at any sort of public usage. If it is a commuter station, it'd be a really nice touch to have travel posters offering trips to other parts of Oddworld in the traditional brutal Glukkon advertising fashion. If it's a freight depot (which is what I was led to assume, judging by what I mentioned earlier and those screens with the thousands of boxes), the environment could perhaps offer a stronger sense of being orientated as such.
then again I just realised that maybe they largely shut down FeeCo because of the whole Abe terrorist activity thing
Fuck I'm tired.