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  #126  
04-16-2015, 10:51 AM
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Manco
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: Aug 2007
: based damage system
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SO HOW BOUT THAT ABE’S EXODDUS HD HUH


Here’s my prescriptive laundry list of changes to improve on NnT:
  • Fix the speed of character animations to feel realistic (they currently feel unnaturally sped-up)
  • Change the Scrab, Paramite and Slog sounds to better match the originals
  • Change the Scrab and Slog movement speed and attack animations to make them more dangerous (Paramites are fine as they are in my book)
  • Cut down the NPC idle chatter, and record a greater variety of lines (with some more serious lines mixed in)
  • Alter the sound mix so sound effects don’t drown out the dialogue audio and background music
  • Tone down the bloom (camera dirt filter optional)
  • Change the chanting sound effect and animations to look and sound more like the original.

And here’s new things I want them to focus on:
  • Nail the unnatural quiet of Necrum and the contrast between the overworked Mines and the peaceful tombs.
  • Rock textures, brick textures, tent textures and stained vat textures will be all-important.
  • Keep the gargantuan brewing machinery often seen in the backgrounds of the Brewery.
  • Make Greeters the biggest bastards possible.
  • Get Fleeches right. They will terrify and frustrate.
  • Don’t make any of the locations into futuristic laser shows. None of them fit that aesthetic.
  • Do not fuck up the fart possession.
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