SO HOW BOUT THAT ABE’S EXODDUS HD HUH
Here’s my prescriptive laundry list of changes to improve on NnT:
- Fix the speed of character animations to feel realistic (they currently feel unnaturally sped-up)
- Change the Scrab, Paramite and Slog sounds to better match the originals
- Change the Scrab and Slog movement speed and attack animations to make them more dangerous (Paramites are fine as they are in my book)
- Cut down the NPC idle chatter, and record a greater variety of lines (with some more serious lines mixed in)
- Alter the sound mix so sound effects don’t drown out the dialogue audio and background music
- Tone down the bloom (camera dirt filter optional)
- Change the chanting sound effect and animations to look and sound more like the original.
And here’s new things I want them to focus on:
- Nail the unnatural quiet of Necrum and the contrast between the overworked Mines and the peaceful tombs.
- Rock textures, brick textures, tent textures and stained vat textures will be all-important.
- Keep the gargantuan brewing machinery often seen in the backgrounds of the Brewery.
- Make Greeters the biggest bastards possible.
- Get Fleeches right. They will terrify and frustrate.
- Don’t make any of the locations into futuristic laser shows. None of them fit that aesthetic.
- Do not fuck up the fart possession.