- Make sure to give the characters the personality they deserve. Molluck didn't have much personality given to him in AO, but it was properly stripped away in NnT. He was no longer the badass CEO I remember him to be from AO's opening. I'd say the characters in AE need to be properly fleshed out, but honestly I think that they should just take what was already present in AE and run with it.
- Please make the Sligs shut up. In fact, make the overall ambiance of the game much quieter. It was the silence that made much of the atmosphere in both AO and AE. Just hearing the Sligs walking is alarming. Hearing them talk gibberish on top of it makes them much less frightening.
- New gameplay and puzzle elements to have fun with. The game doesn't have to be a carbon copy of AE in terms of level and puzzle layout. Be creative!
- Level editor. For the love of god... level editor! Steam workshop support! Stick it on as 10 dollar DLC 6 months after release for all I care, but bloody hell just give it to us. We want to make puzzles!! See Cities: Skylines or Portal 2 as examples of how long the community can keep a game alive with custom content.
- Fuck bloom.
- If the playable real estate isn't going to increase much, don't cram even more Mudokons in there. 300 is plenty, thank you.
- The door to Rupture Farms in the FeeCo Depot, do something more there than just board it up. Dare I say a cutscene that explains what happened to Rupture Farms after Abe left and how Molluck is wanted etc.
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