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  #21  
04-15-2015, 04:37 PM
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Jordan
Screaming Bender
 
: Jan 2006
: England
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Also, I'm kind of iffy on this one, but maybe don't put brew bottles to signify a secret area. In AO ypu had the sound element to point them out so im the originals it makes sense why they're there, but it would make more sense to put brew bottles when approaching sick mudokons.
To expand upon this: perhaps only keep the brew bottle piles in Easy mode. In AE they did make it extremely easy to find secret areas. Understandably there were a lot more Mudokons to save, but it was actually challenging to look for secrets in AO/NnT.

It would be nice to tone down on the more comedic elements that were introduced in NnT. I think AE's level of comedy was on point. I'd like to see Sligs being truly intimidating again!

I'd love an expansion upon the emotion mechanics introduced in AE through dialogue. Make angry Mudokons sound truly pissed with their idle chatter. Perhaps start bitching at nearby Mudokons.
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