I distinctly remember AO deaths always being the funniest part of the game because they'd happen in the stupidest most unexpected ways. Also that 'dun dun dun' bit at the end made me giggle when hearing it numerous times in short succession.
In an AE remake: I'd just lke more variation in the puzzles. More crawling slig puzzles, more glukkon puzzles, more flying slig puzzles, less rock and mine based puzzles and scenarios based around running. I I think there was a good balance of most other types. Maybe add a gameplay element that wasn't present in AE. Also, I'm kind of iffy on this one, but maybe don't put brew bottles to signify a secret area. In AO ypu had the sound element to point them out so im the originals it makes sense why they're there, but it would make more sense to put brew bottles when approaching sick mudokons.
I'm not as invested in how this remake is approached, mainly because it's bound to have the same tone NNT did, and NNT felt exactly like AE to me. We already know the visuals are going to be pretty faithful, and anything that needs to be fixed will probably be fixed even without us pointing anything out.
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