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04-15-2015, 01:58 PM
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MeechMunchie
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: Mar 2009
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- Try and tie the ambient audio to the action as much as possible. Overall, you did a solid job with the sound design in NnT (still love the dirty-feet-on-warm-metal footstep noise). Oddworld always had this throbbing, organic vibe - you called the game engine "A.L.I.V.E." for Christ's sake - so reacting to the movements of characters on-screen (e.g. Glukkons' "twinkle toes" in AE) is a great touch.

- Remember that Oddworld has always sold itself on being a living world. The creatures have ways of eating and breathing, the machinery has seams where it fits together. This means you can't paper over little cracks for the sake of being more "gamey". I'm looking at you, smoke columns emerging from flat, empty patches of featureless dirt. It's nitpicky, sure, but that's a committment OWI made itself, and you can't start getting lax with it now. If the game needs something for the sake of playability, get the environment design guys in to justify it in-world. At least have the smoke coming out of a mysterious hole, or something.

- Seriously, no more magic dirt. It just looks like props are clipping into each other.

- Curved platforms. Sweeping scene transitions. You keep reminding everyone that this isn't a traditional remake, so go nuts and do some things that the original never could. The moving camera is the most significant change, so make it move in some interesting ways. Imagine Abe running up a spiral staircase, with the camera orbiting the column.

- The other change is that Abe actually exists in 3D space. You went to all the work of putting in that Z axis, make the most of it! Have some of the environmental props moving between the background and the foreground. Have some FeeCo. trains running through the gaps between platforms, or even use the top of the rails as platforms.

- Less NPC chatter, or more chatter-limiting options. You're making a puzzle game; let players think.

- Make the bell lock animation more punchy. I guess that might just be a nostalgia thing, but it definitely looked cooler when the bells were actually rattling and recoiling from the clapper's impact. It's weird, because the new bird portals are actually more "punchy" than the originals were. So, y'know, more of that.

- More puffy bladders.

- On Hard, pull no punches. People who ask a game to challenge them probably know what they want. Ramp up the fall damage, and let Abe get knocked over more easily. Lorne's vision with Abe was to get people to enjoy playing as someone pathetically weak. If people go out of their way to engage with that vision, make sure it lives up to their expectations - make Abe weak as shit.

- At least give players the option of using the original sound clips for the wildlife. No-one cares that they're low-res. A modder's done it for free in probably just a few working hours; you can't say it's too costly. And throw in a scanline filter for the nerds.

- Use the right green.


Last edited by MeechMunchie; 04-15-2015 at 02:16 PM..
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