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  #117  
04-15-2015, 03:36 AM
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Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
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Someone has created me a hashtag for my hopes to be Director Phleg!
#samforphleg

Let's use this hashtag on Twitter to get fans excited. I really hope i get to do the Bonewerkz opening cutscene in the remake because that was my favourite cutscene in Exoddus!
I'm sorry dude. But any really major voice role in Exoddus would be done by Lorne. Only fans did a couple of native Mudokons in NnT, nothing else.

I could be wrong, They might be nice enough to let people try. So who knows. But I still highly doubt it.


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You pressed the button, not Abe. By the time Abe's hand has hit it, it might have gone back to red. If Abe cancelled a mine when it was red, people would think it was broken.

As it is, you just need to start the action slightly before you want Abe to hit it.
I still think that makes zero sense in terms of gameplay. I know it's to make it harder. But it's like a rhythm game. It should be you press the button = Abe presses the mine. No delay on Abe's end. Simple as that. I think if you wanted to make it harder. Make the rhythm more complex or faster.

I'm probably just too used to the originals, but I got really frustrated with both the Mines and the Saws because I expected to disarm or roll through them but instead met my death.
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