I imagine, in this day and age, a grid system would have felt a lot less fluid for new players? I big thing about modern platformers is the fluidity of movement. That the player has complete control over his character. If they nudge the analog stick ever so slightly the character should move ever so slightly. I think players would be frustrated otherwise.
I really don't think Oddworld should ever go back to the grid system for future platformers. BUT, and this is a big but, New 'n' Tasty has a few rough edges because they've adapted a game completely based around the grid system.
So far, for the most part, I've had no problems - I think they've adapted it quite well. But there are moments where the game definitely feels like a remake of an outdated gamestyle and it doesn't translate perfectly.
If Oddworld is to work as a modern platformer - and it really can - they'll probably have to rethink a lot of the game design. Since this is a remake of an old game, though, there's only so much you can do. I think they've been largely successful, too.
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