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  #9  
03-27-2015, 04:41 PM
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Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
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It's actually completely based on chance. Sometimes they kill you, sometimes they don't.

Yeah, one of this game's biggest issues is consistency.
Thats incorrect.

Its based on positioning.
But because of the non gird system I can understand if thats hard to gauge. When you're doing the level for the thousandth time it becomes consistent. They dont kill me randomly anymore unless I jump too early or late.

I used to think alot of the game was RNG. Even those meat falling in Rupture farms. But everything in the game is either based on a cycle or positioning. Sawblades, enemy movement. The only thing thats a bit random is enemy behaviour once youve triggered them. But again, in sacrabania, even if they shoot as soon as they wake up, if u jump right they wont hit u. Consistency.
Its all about when u jump. They dont hear u when ur in the air. Its really hard to explain how to do it though, u just gotta watch someone else do it and copy until its muscle memory...
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Last edited by Shade667; 03-27-2015 at 07:05 PM..
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