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  #85  
03-24-2015, 10:38 AM
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Manco
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: Aug 2007
: based damage system
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I don’t get the criticism of the hub system. It divides the levels up into discrete sections, and it provides the player with an easy reference of how close they are to completing each section. For the large amount of levels in the Brewery it gives the player a much better indication of progress than just putting each level end-to-end in a single path.
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