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  #81  
03-24-2015, 07:11 AM
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STM
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: Jun 2008
: Your mother
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I dunno, I think all the areas in AE are necessary, they all add something to the game; the length of the areas is something else however. The multiple grinder areas in...is it Bonewerkz? Those areas are a drag, the bits where you yell KILLEMKILLEMKILLEMKILLEM as a Glukkon in the industrial areas are pointless and repetitive, the area with the slam doors and the sprout gassed mudokons was absolutely pointless, if you cut those bits out I think the game would be more fun.

I liked FeeCo, it was cool to see Glukkon industry on a grand scale, the inflated self importance of sticking their faces on the trains. I suppose it was a freight hub though since there were no passengers anywhere? I never really understood but maybe in AEHD (if they make it) they could have passengers walking around on distant gangways, it would be nice to see chronikklers, luskans, maybe even grubbs or wolvarks running off to catch their trains, but I suppose at the same time it would be odd to have them all around in the midst of what is effectively a terrorist attack.

The slig barracks was another pretty great area, I think it actually would have been interesting to explore the place in more detail and uncover a little about Skillya, slig society and that sort of stuff, the way MO went with putting sligs on steroids to create big-bros, that's definitely something they could put into a potential remake, perhaps the forcible injection of these steroids. Abe could have had a real impact in the slig barracks and created some real morally questionable situations, i.e. we know there is a birthing complex in the barracks, shutting that down and killing thousands of unborn sligs would make life easier in creating a shortage of new guards but at the cost of the death of so many as of yet innocents.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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