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I get this idea, however there's a point where it just starts to feel like you're not making progress.
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This is probably the core of the problem. Hubs are annoying because you always keep returning to the same place for no reason and feel like you're not going anywhere. I've never really understood the hub design to begin with. Necrum Mines and FeeCo didn't have hubs and that's probably the most enjoyable level for that exact reason. Because you feel like you're making progress through the level.
The Brewery would have been much more enjoyable if all the zulags would have just been a linear path instead of the hub design.