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Although I completely disagree with your opinion on Exoddus, Lorne has gone on record saying that when they developed the game he thought everything had to be more - more cutscenes, more levels etc - for it to be worth it for consumers. I'm not entirely sure he's still of that mindset anymore, though.
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That's totally fair enough, perhaps that's where I was doomed to feel this way all along. I've always been of the opinion that video games should be seen more like any other art - be it music or film for example - where length/size is generally not something that is even once considered. If it conveys what you want to say then that's all that matters, even if that is relatively succinct.
But I totally understand why a games designer may not be able to have that view. Video games consumers are always going to be a lot more concerned about getting bang for their buck, so this is understandable.
Ha, I say this, yet I work for a video games company. We make football games though, so not really the same thing...