How is giving you more levels at the end of the game "bad level design"? Not to mention they're all very good levels. (though the one with the drills can go fuck itself.).
It's meant to be part of the finale of the game. The whole reason Abe went on his journey. I loved how the SoulStorm Brewery was huge and complex. It was a long slog (heh) to the end making it more satisfying when you finally blew up the damn place.
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