The hub structure of the final puzzles has never personally bothered me. It allows players, if they get stuck, to try and complete other other levels. When I was a lot younger this prevented me from getting very frustrated with the game and adds a little variety in replays now.
I suppose if the game has bored you this far, and you're simply going through the motions or feel obliged to finish it, the constant hub structure is only going to frustrate. The level design and my enjoyment of these puzzles has always trumped this trope they always fall back out. When I reached the Brewery I was glad to have more levels to chew on because I was enjoying the game. I imagine it was similar to how you felt when you reached another Zulag in the finale of RuptureFarms - but because there isn't as many hubs, it's shorter, and you were enjoying it, you welcomed the extra levels.
|