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  #43  
03-20-2015, 11:14 AM
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Manco
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: Aug 2007
: based damage system
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You mean like this?



I always got the impression these were promotional screens only.
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Yup - you can tell from Abes red eyes, they match the sprites JAW used, so while most of these screens where doctored up to look nice, this is actually what the PC version should have looked like.
I actually wonder, the source code might be lost but if all the old art assets are around could someone rebuild the game from scratch with those high-res assets? That would be nice to see.



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These days people expect the PC version to have higher res textures, more tessellation, lighting, higher polygon models than the Console versions, else it gets the "OMGZ THIS IS A BAD PORT" screams. But now engines are optimized per platform, AO and AE just had the PS1 lib layer hacked up to make it work on PC, not really a "port" as such at all.
Yeah, these days – when almost all platforms are based on the same architecture and are usually developed on middleware and multiplatform engines. AO and AE were ported back in the PC gaming dinosaur era, and from games originally built for a platform which doesn’t share much architecture with PCs.

There’s just no reason to call it a bad port when it’s completely functional and has no major bugs or issues despite being 18 years old.
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