A good port should transition the same game to new hardware, working around whatever pros and cons that brings. AO on PC still feels like it's limited by the PS1 specs, with random hangs between scenes and disproportionately long loading times. Also, the loading times are pretty inconsistent. It's not even (usually) relevant to the gameplay, but I doubt that bringing AO to PC architecture was a particularly well planned process.
Also the input problems come when you try to tap keys, or press certain combinations. I find it hard to believe that you can play through the game without getting annoyed at Abe's twitching. I think it still happens in the PS1 version though, so it's not really port related to my knowledge.
And before anyone tries to be smart like me and say that the input feels different because the PC port is translating digital keyboard strokes to analogue (pressure-sensitive) inputs for the engine, the PS1 controllers didn't have pressure sensitive buttons. The more you know!
Last edited by Phylum; 03-20-2015 at 03:02 AM..
|