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  #32  
03-15-2015, 10:48 AM
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Strnadik
Stingbee
 
: Apr 2014
: Czech Republic
: 87
Rep Power: 12
Strnadik  (100)Strnadik  (100)

What about the events? I made my bnk with play_vox_abe_greet_many which has event "Play", but it is still silent ingame. Your example worked, and I am amazed! Thank you for your contribution!

Edit: Could you add me on Steam? http://steamcommunity.com/id/strnadik/

Edit 2: It's still silent, and I don't know why.

1)I launched Wwise
2)I imported .wav file (44100) to Actor-Mixer, and set the convertion to Vorbis High Quality. 3)Then, I added an event called play_vox_abe_follow_me which had "Play" instruction.
4)I created a soundbank called VO_Abe
5)I added those 2 things to the soundbank
6)I exported soundbank
7)I copied bnk into NnT and pasted my ID of the sound into vo_abe_followme_03 ID
And it's silent ;_;
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Last edited by Strnadik; 03-16-2015 at 06:33 AM..
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