What about the events? I made my bnk with play_vox_abe_greet_many which has event "Play", but it is still silent ingame. Your example worked, and I am amazed! Thank you for your contribution!
Edit: Could you add me on Steam?
http://steamcommunity.com/id/strnadik/
Edit 2: It's still silent, and I don't know why.
1)I launched Wwise
2)I imported .wav file (44100) to Actor-Mixer, and set the convertion to Vorbis High Quality. 3)Then, I added an event called play_vox_abe_follow_me which had "Play" instruction.
4)I created a soundbank called VO_Abe
5)I added those 2 things to the soundbank
6)I exported soundbank
7)I copied bnk into NnT and pasted my ID of the sound into vo_abe_followme_03 ID
And it's silent ;_;