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03-15-2015, 02:08 AM
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Nepsotic
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The problem I have with Abe's Exoddus is not explicitly to do with the length of the game, but the length of the areas. For example, the Necrum Mines section is at least 3x as long as the first RF sequence from Oddysee, which would be fine if it was kept interesting, but it wasn't, and the gameplay would become boring very quickly until you reach the next segment.
I mean, can't everyone agree that as awesome as the Brewery is, they could have cut its length in half and it would have been much better? I guess then it would be even more obvious that it's just the Rupture Farms finale from Oddysee, but timestretched.

The Scrab and Paramite sections feel forced and shoehorned in, because Oddworld so we need Paramite and Scrab sections. They didn't have to do the exact same thing again, they could have done something new. I know they were on a tight deadline, but they managed to add lots of other new stuff so there was no excuse for them to copypaste that exact segment and add nothing new except slapping fucking ghost locks.

This leads me onto my biggest issue with the game: it's just Oddysee again. Sure, they add new gameplay elements every now and again to keep it (somewhat) fresh but you can't argue that AE is just a more polished Oddysee. Note the fact that when I say polish I'm referring to it in a purely technical manner. The gameplay improvements like being able to move a platform while looking in either direction and being able to talk to multiple Mudokons at once were all welcome changes which would have made AO much better, but it follows the exact same structure as the first and the timestretching is really obvious, and really grating.
Oddysee is short and sweet. It doesn't continuously introduce new gameplay mechanics as frequently as AE does, but that's because it doesn't need to do that in order to keep the gameplay from becoming stale, something AE fails at (it's like Abe's Exoddus is trying to keep a child entertained by showing it new toys and tricks every two seconds, but they're all uninteresting and the baby just liked the key-jingling it was doing before). Mainly because we saw the exact same thing done a year earlier and then it was fresh, fun and interesting enough to keep us entertained for a couple of hours. How did AE think it could do the same thing while making it nearly 3 times as long and not adding anything substantial?

AE is a great game, and it looks stunning. I'm not sure if I prefer its visuals to AO's, but it certainly is something to look at. I love them both, and from a technical standpoint AE probably stands up better, but from an artistic standpoint AO vastly outperforms it, though I guess you could say that's purely subjective. I just think AE's flaws stump it from being the sequel they wanted it to be, and had it been shorter it would have been much better.

Tl;dr: Game's fucking boring as shit I already played Oddysee don't need a fuckin nother one mate!
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