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  #11  
03-13-2015, 01:45 AM
Fincer
Zappfly
 
: Feb 2015
: Finland
: 12
Rep Power: 0
Fincer  (76)

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I dont get it. Whats the point of adding thing to the game if u guys are just gonna remove em?
Indeed. That's a very good question.

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It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade. Am I missing something?
This is how it is pretty much. Same gloomy atmosphere and feel of depressing, dark factory environment without any hope of being rescued ever in lifetime. And then, one day, a bright spot, hope appears: Abe, the Mudokon messiah who takes control, brings the light to enslaved Mudokons and kicks Glukkon asses in the end.

I don't have that same atmospherical experience in New 'n' Tasty and that's why I feel the game needs some tweaking.

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I like the chatters. Makes me feel like im rescuing people and not mindless robots.
I like them to some point but when slaves repeat same dialogs over and over again (*hey, I've already heard that*), that's lame. If game devs wanted to add more dynamics to the game, they should make sure that same, clearly recognizable chatter dialogs would be reduced to a minimum. Random, repeating utterances for mudokon slaves is something you clearly recognize, especially for 300 slaves which you spot while progressing. It's pretty much like J_dude320 already said.

I agree with Holy Sock on this matter:

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I'd like to see a happy medium for the Exoddus remake. It's fun to hear the odd Mudokon make a funny or irreverent comment but it's a common pitfall for games hearing the same NPC chatter over and over and over again.
I may check if it's possible to remove some most irritating Mudokon slave dialogs and still keep some at the same time. Not any promises, though.
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