Without splitting hairs, I would venture it all comes under the overall bracket of "animation" - the illusion of movement and realistic movement.
There are a variety of problems, drilling down from that, that gives an overall poor experience. The hands and the feet slipping around probably stem from the programmers work and integration of the cycles but never the less they are ultimately animation problems to the end user, who need not know WHY the problems exist.
Fix those, fix ALL of the sound, I think this game then has lived up to any and all hype.
In *my* mind. Your mileage my vary.
Still love you though JAW. Criticism is good though. Criticism is growth.
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