It's really just because they're adapting the grid system of the original to a non-grid system. Non-grid platformers are great - but it comes with it's own rules for maneuvering throughout puzzles.
I think a brand new Oddworld platformer would be excellent if they designed it from the ground up and did away with some of the old structures - like mine hopping.
Or perhaps, for the Exoddus remake, certain things (like rolling between meat grinders) just need more refinement.
This video game business be a learning process and it's not surprising that the conversion to modern platforming wasn't perfect.
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