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There were no exceptions in the original. It always worked the same.
Also, the chance Slig hits something standing/running in his direction while shooting was 100% in the original. In NnT I'd say it's around 60%, often misses the first shot for no reason.
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Aye, but I doubt that's got much to do with the lack of a grid system - which was your original point. As Shade said it's probably AI's reaction to QuikSave. And I guess the original didn't have QuikSave....