New 'n tasty tile based movement
I've thought about this for a while..
And I think the controls of New 'n tasty would be a lot better if they followed the old tile/grid based system of the first game. This way it was easier to judge ledges and things, or you could know for sure you'd jump over those 2 mines.
Now it seems that if you jump over a couple of mines its possible that you'll hit the next 2 depending on how many pixels/distance in you where. It would also remove the need for the "falling off edge" animation.
If there is an exoddus remake I really hope this movement system is implemented or maybe added as a "classic" movement option - although its probably a massive change to how the engine works.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.
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