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03-10-2015, 01:49 PM
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Paul
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: Jun 2007
: MilkyWay
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New 'n tasty tile based movement

I've thought about this for a while..

And I think the controls of New 'n tasty would be a lot better if they followed the old tile/grid based system of the first game. This way it was easier to judge ledges and things, or you could know for sure you'd jump over those 2 mines.

Now it seems that if you jump over a couple of mines its possible that you'll hit the next 2 depending on how many pixels/distance in you where. It would also remove the need for the "falling off edge" animation.

If there is an exoddus remake I really hope this movement system is implemented or maybe added as a "classic" movement option - although its probably a massive change to how the engine works.
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