Also very usefull is
this tutorial for Wwise
Total War and World of Warships have the same Problemes with sound files...
The User "TaihoChanSuki_RPH70" ask the developer also for ".wproj" file for Wwise, like you.
So it seems to be impossible without offical support. ? ? What do you think?
At the moment i
try this
:
By using AudioKinetic’s Wwise 2013.1.1 you will be able to create music mods, include them in your game and share them with other Total War players via the Steam Workshop.
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I know it is a other game but the same problems.
UPDATE:
I get all the time a "Init.bnk" but i dont need it, because i use the original one.
Also i get a "Music_Data.bnk" file in the "total war" example, when i import an wav and generate soundbank.

So I have to rename "Music_Data" to "VO_Abe"
We have also to checked this file:
..\NNT_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\Plugininfo.xlm
:
<?xml version="1.0" encoding="utf-8"?>
<PluginInfo Project="aoNNT" Platform="Windows" Key="46C9ED64-6" Motion="false">
<Plugins>
<Plugin Name="Wwise Silence" ID="6619138" />
<Plugin Name="Wwise Parametric EQ" ID="6881283" />
<Plugin Name="Wwise Delay" ID="6946819" />
<Plugin Name="Wwise Peak Limiter" ID="7208963" />
<Plugin Name="Wwise Matrix Reverb" ID="7536643" />
<Plugin Name="Wwise RoomVerb" ID="7733251" />
<Plugin Name="Wwise Flanger" ID="8192003" />
<Plugin Name="Wwise Guitar Distortion" ID="8257539" />
<Plugin Name="Wwise Stereo Delay" ID="8847363" />
<Plugin Name="Wwise Pitch Shifter" ID="8912899" />
<Plugin Name="Wwise Harmonizer" ID="9043971" />
</Plugins>
</PluginInfo>
This are the used Wwise-Plugins of the Game.
The official Wwise-Projectname of the game is "aoNNT"