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  #24  
03-08-2015, 07:24 AM
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Strnadik
Stingbee
 
: Apr 2014
: Czech Republic
: 87
Rep Power: 12
Strnadik  (100)Strnadik  (100)

I probably found a way to replace .wem, but the bnks are way more important. For .wem, I just opened Wwise, threw some .wav there and saved the project. The .wems were in the project folder so I can easily move it to NnT. I haven't tried it ingame but it's just 1 sound so it shouldn't get addressed incorrectly ingame. Please, if anyone can help with .bnk, I'll highly appreciate it.
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