Actually, one weird quickload bug I encountered was in the freefire zone. I quicksaved on the edge of a ledge while a slog was jumping up below me. When I reloaded the slog was floating, started falling and jumping simultaneously, then managed to kill me from below in a way that shouldn't be possible because it jumped up through the ledge, due to the extra height it started at. I guess some internal state thing remembered that it should be jumping, and because it shouldn't get to that state in the air it just skips checking for the ground?
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