Continued on from
this thread.
Quick summary of my experience playing from start to the end of the Paramonian Temple: game runs silky smooth at max settings on my mid-range card, picks up my gamepad fine (I’ve been having the deadzone issue that the dev have already picked up on but that’s small potatoes), and I love the classic control options.
Issues for me: the cutscenes running at abnormally low framerates, rolling under fast-moving meat saws is so hard to judge that it just becomes frustrating trial-and-error*, and
goddamn bats. Audio mix seems to make voices too quiet and sound effects too loud, which I fixed by turning down the audio sliders for the sound effects and music.
*Looking at you, Paramonian Temple secret area.
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Okay so I got to the monsiac lines before deciding to take a break. So far I am a little bit disappointed. Everything feels too fast, and I don't just mean the gameplay directly. The cutscene voices sometimes overlap each other just a little bit, as well as just feeling too quick like it's being played 1.2x speed or something, and the gamespeak voices sound like everyone is in a serious hurry. I guess the faster gameplay isn't really a bad thing, I was just hoping for, you know, Abe's Oddysee speed. But all this I can get over since (most) of the voices are good and the soundtrack is spot on perfect, I'll get to the soundtrack in a moment.
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This is both the biggest thing that I want them to change for Exoddus and something that you quickly adjust to. It’s jarring at first but eventually you get accustomed to the faster pace, and it actually makes things more interesting at times.
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For instance, I'll solve one of the secret puzzles (love the new trap door system btw) and feel it was a bit easy, then I'll try to remember how it was in AO and I'll quickly realize that the reason I did it so easy was I accidentally cheated. Going back to the areas and doing them again to see what was up I noticed I could get in specific positions where I could chant and take a slig over that I should not have been able to. Now, it's not like I am some speed runner who was specifically looking for tricks to take advantage of (*cough cough* shade *cough cough*) I just accidentally found these spots.
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Plenty of the puzzles get harder once you leave Rupturefarms so take heart!
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Another example, one that actually made one of the puzzles overly difficult, was the scrabs stop chasing you too easily. On the puzzle where you have to run back and forth across multiple gaps while being chased by a scrab I kept loosing the aggro and would have to inch closer to it to get it to chase me again so I could start my return trip.
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Are you playing on Hard? Scrabs usually dont lose you if you play on hard, even if you hop jump (which is 1 frame faster than normally running). I had that happen to me on my normal playthrough but never since.
Btw, anyone playing on hard, beware of bats. bats will wreck your shit.
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It happened to me on Hard, but I got enough of a headstart on it that it was never able to catch me.
You tell me about bats
after I already completed Paramonia.