But why would you pirate something you will only buy anyway? You can never know 100% that you will want to buy something you pirate, hence my Cube World story.
Our world is based on a system of monetary transactions. People do things, and they get money for it. That money comes from people playing for a product or service. If you take something without paying for it then that subverts the system, and is bad. I don't think we should have any problems agreeing on that. It doesn't matter how much you say that you couldsee above buy the game later, taking something that is not yours is bad.
If you buy a game and it's broken, then you can ask for a refund. Some stores even offer returns/switches/trade-ins within a certain time. Maybe this isn't possible where you live, or maybe you just don't have faith in those systems and want to play the games yourself before you commit to buying them. That's logical. That's probably even reasonable. On my scale of "how bad is this" out of ten it probably only reaches 0.01, if that.
It's also worth mentioning that, no matter how much you say it encourages people to buy the game, somebody is putting someone else's work up to the world in a way the creator(s) never intended. This is much much worse than downloading the game will ever be. A lot of my feelings about piracy come from this end - that people shouldn't make the work of others unofficially accessible. The decision to put your work up for free should only be the decision of the person(s) who actually made it. I don't even care about the monetary side of it, it's about whoever did the work getting to control distribution.
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