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02-16-2015, 05:14 AM
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MeechMunchie
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: Mar 2009
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Ironically, Varrok isn't voicing any opinions or arguments in support of piracy, he's just complaining about how the opposing views aren't good enough.

If you like something enough to read/watch/play it, you should be prepared to pay for it. Otherwise, that stuff doesn't get made. Yeah, I do believe buying a game anulls your earlier piracy; there's no difference in profit on the devs' end, just one player:one purchase. But that point could only consistently defend piracy in a world where everyone bought the things they pirated. And if that were the case, people wouldn't pirate things in the first place.

I've stated my position plenty of times, and in 99% of cases it's simple:

Everyone does shitty things out of convenience. You dodge a friend you don't feel like talking to. You eat the flesh of murdered animals. You pirate something you could easily afford. No-one will judge you for doing these things, as long as you're honest with yourself, and others, about what you're doing.

Varrok, you're stealing stuff because you don't like paying for it. Nobody cares about that. Just don't try and spin petty theft as a morally justified act, because it's not, and it never will be.

:
With digital priacy, isn't it more like this -
?- Product
Money -X

The difference between pirating a digital album and stealing a physical copy is that, not including publisher/hosting/whatever costs (which are real), you're not taking money away from anyone. There's not a finite supply of what you're taking. You haven't limited the pool.
That's entirely moot. Owning a copy of the game - taking receipt of that product, digital or not - is theft if you didn't pay the amount pre-agreed.

"Diminishing stock" was never a concern in theft, even when digital distribution didn't exist; it's just a fake issue pirates throw out to try and justify their actions. You can have as many copies as you want, as long as you pay for them.


Last edited by MeechMunchie; 02-16-2015 at 05:51 AM..
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