E: Damn you speedy shits
Mario 64 and Ocarina of Time were fully 3D with a moveable camera. And were the first games to really define that. Especially Mario 64, which was released in 1997 in Japan. Pre dating Crash, Spyro and many other 3D games.
You also have to take into account that the Nintendo 64 wasn't very powerful. From a technical standpoint. It was inferior compared to the PlayStation in every way. It still used carts, and the games ran at around 20 FPS. So no wonder the 3D games wasn't very fluid.
Last edited by Crashpunk; 11-10-2014 at 08:10 AM..
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