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Its gothic london (?) setting is cool. Its basically demons souls 2 though.
With guns.
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Yharnam and no, it basically isn't:
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Those of us actually working on the game never even considered making it Demon's Souls 2
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Okay...
I just watched the trailer to Overwatch...
It was amazing. I absolutely can not wait for this game.
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If you'd like to post said trailer maybe other users can discuss it.
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I'm talking mostly of single-player experience, but I found estus system great (mostly in the very beginning of the game, Asylum) because all the enemies respawned every time I come back to the fireplace, (with no kindling) there was no way to cheat the system and use more than fighting the way that inbetween fireplaces. Kindling really lessen the difficulty by increasing the limit you can carry at the time, but it still was better than DeS consumable items (yeah, I had 99 new moon grass, inadvertently, the knight who drops it stood on the path to boss and I died a lot)
I have mixed feellings about Bloodborne's system, also I hope that it doesn't encourage greedy attacking, which was really punishable in previous games.
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It still uses stamina but the combat seems to rely on quick 2-3 hit combos rather than Smack-step back-Smack-step back mechanics, so cheesing people with attack spamming only really works if that person is deliberately wide open. Evasion seems to be the name of the game. From what I can gather attacks don't have the same sweeping hitboxes of previous games, rather they have more of a lateral plunge. What I mean is you have attacks that aren't as wide but hit very hard directly in front of you. Total speculation on my part though.
Here's a site with a load of info on BloodBorne, some of it contradicts what I've said (the engine wasn't built
on DS2's but they were developed side by side). Eat your heart out.
http://bloodbornenews.blogspot.cz/p/...-know.html#all