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11-03-2014, 10:05 PM
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Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
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:
Remember that:
-You can heal yourself after being hit if you attack back fast enough, and
-Consumable heals in Demon's Souls can be farmed very easily anyway, much easier in fact than Dark Souls or 2. People who chug estus are frustrating, yes, but they only have 12-20 heals depending on which game you're playing, and there's a window to smack them around when they heal. In DeS you can have 99 Dark Moon Grass (fully heals you) 99 Full Moon Grass (mostly heals you), etc...

It's a good in between. There will be emergency HP items for when it's a legit emergency (blood phials and such) but there will be less temptation for people to just lurk around bonfires waiting to be invaded so they can chug estus whenever their health dips. I HATED how there was not (and still isn't) a way to punish people who did that in DS2, Bloodborne does away with that option entirely.
I'm talking mostly of single-player experience, but I found estus system great (mostly in the very beginning of the game, Asylum) because all the enemies respawned every time I come back to the fireplace, (with no kindling) there was no way to cheat the system and use more than fighting the way that inbetween fireplaces. Kindling really lessen the difficulty by increasing the limit you can carry at the time, but it still was better than DeS consumable items (yeah, I had 99 new moon grass, inadvertently, the knight who drops it stood on the path to boss and I died a lot)

I have mixed feellings about Bloodborne's system, also I hope that it doesn't encourage greedy attacking, which was really punishable in previous games.
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