:
I can't for the life of me figure out which animation you mean other than the 'assault' attack enemies will use where they flurry-attack the player
|
other than that at least one death animation and a few player anims. And, before you say that it's not much, keep in mind that these are the highlights of the game, since they're in the official trailer, so it's possible that there's much more.
it's also possible that they're placeholder animations, but I'll keep my mouth shut about that one for the sake of argument. Plus I think it's improbable.
No shields sound like an interesting idea, but on the other hand one might say it's more of a loss of feature than an actual feature. I honestly don't know. It will be a change for me, cause I was more of a heavy armor+shield guy rather than acrobat-roller
:
As opposed to Souls there is now Blood. Retaliating against an enemy that has damaged you will replenish some of your lost health. Certain enemies drop phials of blood which seems to act as the primary healing item; no more replenishing Estus flasks.
|
Aww I really liked the limited health potions regenerating-along-with-enemies at fireplaces. For that reason it felt weird to me playing Demon's Souls after DkS. Well, maybe it will turn out well.