I've almost finished the interview and it contains quite a lot of interesting and new stuff.
- Meeches were the first creatures that made it into the game but the fact they moved in herds made it difficult to keep the game running smoothly.
- They did the whole design of AO backwards, designing the creatures first and applying gameplay mechanism on them instead of the other way around.
- The difficulty in AO and AE is actually due to how the game's animation is done.
- A nice anecdote on how Sherry saved MO and managed to have it done for release date.
- A lot of personal stuff on Lorne's background.
All in all it's a very nice view back on the history of OWI and it explains a lot of the choices they did in the past.
Just don't listen to the hosts' useless chatter before the 11:20 mark, it made me want to rip my ears off.
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