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Was it rendered by a software like Maya or 3DSmax or via engine?
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It was all done in Unity (except, possibly, for the opening shot of RuptureFarms, not 100% sure about that part).
The characters were all animated in 3D modelling software like Maya or Max and then exported, and brought into Unity. Then in Unity the environments were built around them, lighting was added, VFX added, and camera work was done.