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Wait, wasn't NnT supposed to had realtime cutscenes? Why was the idea dropped?
(To be honest I'm all for pre-rendered, it makes it possible to render something which can't be rendered by a limited engine [and Unity is really limited]. I just want to make sure why)
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You answered your own question!
Another major reason is loading times. The intro sequence, for example, is made up of several complex scenes. You would either have to have the whole thing loaded in memory at once, or you would have to have loading times when the scene changes part way through.
Both of these methods would impact performance. If it's pre-rendered, performance is not an issue, so we're able to pack in way more detail and have it run smoothly on all hardware.