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10-03-2014, 09:53 AM
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Manco
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: Aug 2007
: based damage system
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The main problem with the MO soundtrack is that it has no interesting focal points or crescendos in any of the tracks. Because there’s no dynamic element, the game cannot predict when anything interesting is actually happening in the game and so can’t emphasize that by altering the soundtrack. And because the music has to fit any situation, they went with the lowest common denominator and made bland, repeating ambience.

The second problem is there’s too much of a synthetic/digital feel throughout it. It sounds something like a camp, grungy sci-fi flick, and doesn’t really bring in any more thematic or unique sounds in any areas. The place this suffers most is the native environments, I think.
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