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  #32  
09-11-2014, 03:33 PM
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MeechMunchie
Sgt. Sideburns
 
: Mar 2009
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I get that the giant Raz part at the end wasn't the most brilliant thing ever put in a video game, but combat was never all that important to the game. I wouldn't put it down as a fault (for me), but I can see other people being less than impressed with that section. BUT ONLY THAT ONE SMALL SECTION! EVERYTHING ELSE IS PERFECTION AND I'LL HIT YOUR TEETH IF YOU SAY IT ISN'T!!!
If you play Rayman 3, you can come back and gloat at me about how awful the final battle in that game is.

That game is combat-focused, and spends most of its length making fights more and more ridiculous. The platforming, too, starts gently and eventually morphs into an Escherian mass of geometry. The final boss is a shameless Shadow of the Colossus ripoff, and blends these extremes wonderfully.

The final final boss is an on-rails first-person shooter, and that rail is a straight line. That isn't even the same genre: you go from SotC with French sound effect text (Sni! Graak!) to holding down fire and wiggling the analog stick in the space of a second.

Then, to rub it in after you've won, they let you run around the massive, flat, empty battlefield in the game's usual 3rd-person format. There is nothing to do. There is nothing to see. You press a button, and the game ends.

I'll admit, this is worse than a game called Psycho-nauts deciding to ditch psychic powers entirely for its grand finale.


Last edited by MeechMunchie; 09-11-2014 at 03:35 PM..
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