Well, to be fair, there's a difference hearing the same idle dialogue over and over again and hearing the same dialogue every time you interact with another character.
I also think it's easier to digest the repetition of the same handful of words than lines of dialogue with specific tonal inflections.
The gamespeak dialogue doesn't really seem to be the issue though. Just too much repetition of the same idle dialogue - particularly since the player has no control over it.
The other issue is, if you make it so specific dialouge is heard at specific times, it becomes frustrating for a player to hear the same line of NPC dialogue everytime they die and restart. There's certainly a balance I think.
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