Surely this encapsulates more what Matthew wanted from Rupture Farms in NnT (at least in Zulag 1)?
EDIT: I was just watching a stream of the Scrabanian Temple and fuck me it's looks really good. The glowiness only really became stark in one or two places (like entering the first Big Face door)
BUT whenever the game is paused the bloom filter and dirty filter(or whatever it actually is) seem to disappear. I wonder if it would be a good idea to make this an option on the PC version? Quite like how the noise filter could be turned off in The Lost and Damned (love that grain tho').
I do feel that calling NnT a "serious visual downgrade" a pretty big overreaction. But, at the same time, I sympathise with those who disliked the noise filter in The Lost and Damned. And perhaps the best thing is to just give the player more visual options? Just to gauge reactions if anything.