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That was not an overreaction. In my eyes it was a total immersion breaker, something that's objectively bad in the remake of a game which had sligs for merciless killing machines. It's a really big deal for me and I disapprove of that change (which was, by the way, carried over from MO.).
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Them screaming "mommy" and them being merciless killers are not mutually exclusive. They cried for help in the original two, and they were goofy as hell in the AE cutscenes, so what's the deal? They even crawl away in panic without pants, leading me to believe that they are, at their core, very cowardly. I've always seen the sligs as mindless pawns. They're too stupid and too accustomed to their comfortable lifestyle to question their more intelligent masters. Their mercilessness comes from their unwavering trust in their superiors' orders, and their culture's ideas of Mudokons as less than people. Generally, they aren't smart enough to even ponder if their actions are morally wrong.
Atmospherically, It would've been cooler if the Stockyard and FFZ Sligs were more quiet and alert, implying that those are the best and most disciplined Sligs staffed in Rupture Farms, but on the whole, I thought the new Slig dialogues really reflected their AE cutscene personalities, this time in-game. I wasn't opposed to this in MO either, aside from how few phrases there were, leading to some annoying, super frequent repeat lines.