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  #21  
08-28-2014, 09:23 AM
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Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
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To be fair, Varrok, you did say you almost destroyed your speakers (or threw your headphones off) in rage when you heard the Sligs going "Mommy!!"
That was not an overreaction. In my eyes it was a total immersion breaker, something that's objectively bad in the remake of a game which had sligs for merciless killing machines. It's a really big deal for me and I disapprove of that change (which was, by the way, carried over from MO.).

By the way, the headphones are broken. I bought a new pair that I'm using now. And I simply can't afford to see such nonsense in future games.

:
But it is wonderful!
You got it right.



Wait...

Did they really put the trailer song in the game credits? ...really? I didn't think they would. That's stupid and makes no sense whatsoever. That's also not very important to me. It just very weird...

:
It's useful to see basically all the issues in one place. A lot of what Matthew brings up in his video has been discussed internally - there're no shocks here - but that doesn't mean we necessarily agree with every point made, which is only natural. Nobody's pretending New 'n' Tasty went out perfect, but we've done as much as we can to get things sorted as quickly as possible, and we're not finished yet, obviously.
I'm glad you're still discussing this. There's never enough thinking about stuff like this. Also, I'm looking forward to play it on PC, and I hope e.g. the jumping and hoisting will be separated by then. It seemed like a big problem from the video.

Last edited by Varrok; 08-28-2014 at 09:29 AM..
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