As Oddworld fans, What Matthew brings up is stuff we already knew and I'm fairly sure so do JAW. But those points did need to be raised in a way so everyone heard about them. So I feel this video needed to be made eventually.
However I do feel like some of his criticisms were either too harsh, too biased or based too much on the original game.
Firstly he mentioned the graphics and the bloom calling it overall ugly. Whilst I do agree the lighting was too harsh in Rupture Farms and in areas where it should be dark, There is no denying it's gorgeous to look at. It gave areas like Scrabania more life to them.
Secondly the controls. This is the point I 100% agree on and was my biggest criticisms. but we all know that. He did mention a classic control scheme which is identical to AO and AE. Personally that would be the best thing to do in the next game.
The two points I heartily disagree on are the Indie game ads and the animations. The reason why I don't hate the indie ads is because. This is a indie game! They were in optional secret areas anyway so they were far from "immersion breaking".
Secondly the Animations. Okay I agree that some of them are too quick (the wells and the doors) but we've already discussed how hard it would of been to recreate the original animations with 3D models when they were sprites. I personally think they look fine, and do work with the controls.
Anyway. This video was very much needed to point out the problems with NnT. I'm grateful for it and I hope JAW are too.
The obvious advice for JAW would to take this video and it's criticisms, So when you begin making the Abe's Exoddus remake you can tackle them.
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