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  #5  
08-27-2014, 07:11 PM
DWeedMan's Avatar
DWeedMan
Stunk
 
: Apr 2009
: Paramonia
: 47
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DWeedMan  (39)

I can't begin to describe how much I agree with him. I felt almost every single point he makes through my first (and likely, only) playthrough of New 'N' Tasty. Couldn't have put it better myself.

Edit: One other thing I don't understand why I haven't seen anyone critique is, what is in my opinion the biggest gameplay flaw, the fact that rolling is now MUCH slower than running, why is that the case? One could say that it stops players from rolling their way through entire levels, I will admit I did that religiously in Abe's Exoddus in the Mudomo Vaults, it made some parts of the vaults extremely easy, but I've never felt it to be an issue in Abe's Oddysee, and I feel it has broken the game to an extent.

Fast meat grinders are borderline impossible to get through without dying at least 4 times, and the excuse that players should now run and only start rolling a split second before space gets tight (for lack of a better phrase) and should start rolling again the moment Abe gets out of tight space is entirely unnecessary and makes fast meat grinders, and certain sections of the game (the level in Paramonian Temple with the floor switches sticks out in my mind like a sore thumb), feel as if they are down to pure luck, rather than precise execution of controls and timing, as was always the case in the original.

Furthermore, this rolling problem was not in the original version of the game, and as New 'N' Tasty is a remake, one would not even consider that this change would be made, especially considering 1. it is never told to the player and 2. the puzzles are, for the most part, exactly the same as in the original. Surely JAW considered the fact that most of the people who would play New 'N' Tasty would have played the original and would expect something like this not to have become so much more unusable for no apparent reason?

If it ain't broke, don't break it.

Last edited by DWeedMan; 08-27-2014 at 07:41 PM.. : random grammatical nitpicking
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