My favourite areas were the security screen section with the sligs and slogs, and the huge advertisement posters that you have to sneak past towards the end. Both really beautiful. Hardest part for me was DEFINITELY the bit where you had to guide Abe through the alternating electricity gates on the way to Alf, reminiscent of AE. Quicksaves were used in abundance there. I kept quicksaving, loading it and counting the beats until the gate in front of me turned off, until I could load the quicksave, count it out and then run through, and repeat. Literally couldn't do it any other way.
I too liked the bit where Abe had to get through the moving security lines and if you triggered one Alf was absolutely destroyed by all those electricity gates below. Very enjoyable.
In fact, the whole design of the DLC felt very Exoddus in nature, I'm not quite sure what it was but I think Oddysee's puzzles were more integrated into the world (might be nostalgia clogging the truth here) Whereas Exoddus was a lot more "HERE'S LOADS OF ELECTRICITY BARS AND SLAM DOORS THAT MAKE NO SENSE AND NOW YOU'RE VERY AWARE YOU'RE SOLVING A PUZZLE IN A GAME". This isn't exactly a bad thing though as at the end of the day, we are solving puzzles in a game and it makes for some very unique and interesting gameplay.
A good "extreme" mode would have been to have the game automatically reset to when you find Alf if you ever have him die. Really make it feel like you have to keep his ass safe.
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In Odd We Trust.
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